Total
Cards: 20
Level I Cards: 3 Level II Cards: 7 Level III Cards: 6 Hero Cards: 4
White Cards: 7 Blue Cards: 7 Purple Cards: 5 Orange Cards: 1
Name | Pic | Description | Category | Grade | |
Undead Tower | An Undead defensive tower powered by lost souls. | Level I | White | ||
Skeletrooper | A loyal (but brittle) warrior for the Undead, empowered by necromancy. | Level I | White | ||
Bone Bow | Some skeletons are strong, but clumsy; the more dexterous among them are given a bow and told to point it at the Empire's enemies. | Level I | White | ||
Torchbearer | Candles have long been considered a gateway into the demonic realm, and Torchbearers use one as a conduit for dark energies. | Level II | White | ||
Curseweaver | Overcome with fatigue in life, Curseweavers gain the ability to inflict exhaustion on their opponents. | Level II | White | ||
Skull Wagon | It might not be pretty, but this siege engine can demolish enemy buildings just | Level II | White | ||
Behemoth | Not all who serve the Undead Empire are whole in body or mind-many are brought back with a combination of mad science and dark magic. | Level II | Blue | ||
Demon Guard | Dark experiments revealed that even demons can benefit from an infusion of Undead soul magic. Demon Guards have thus been elevated to an elite position in the Empire's armies. | Level II | Blue | ||
Reanimator | Women that die with unfinished business can return as Reanimators, serving their clans beyond the grave by raising them as Skeletons. | Level II | Purple | ||
Succubus | Succubi draw their power from mortal betrayal and injustice. Suffice it to say, they never need to go far to find it. | Level II | Blue | ||
Centurion | On the brink of death, many warriors are given a choice: succumb to the darkness or rise again. Centurions chose the latter option. | Level III | White | ||
Tormentor | Masters of the power of Envy, Tormentors exist solely to steal the blessings of those more fortunate. | Level III | Blue | ||
Necrophage | Controlled by eldritch fungus, Necrophages are incredibly strong and irrevocably mad. | Level III | Purple | ||
Poltergeist | Sometimes hunger transcends death itself. | Hero | Blue | ||
Warlock | Obsessed with the dark secrets of life, Warlocks have been responsible for some truly horrific experiments. It's rumored that they are responsible for the creation of the Behemoths. | Level III | Purple | ||
Icebone Dragon | Thanks to Glacia's ice power, the forsaken Icebone Dragons have returned! Fear is a dish best served frozen! | Level III | Orange | ||
Kharion |
For centuries, Kharion has stood at the crossroads between life and death, judging the worthiness of all who stood before him. He is unsure whether the Undead Empire's mission is worthwhile, but there is no better place to guard the souls of the fallen than in its ranks.
Ravenous Swarm Auto Ability: Kharion unleashes a swarm of flies, inflicting 30 damage per cesomd to enemies within 3m radius. Hit Points Up: 32% Armor Up: +32% Attack Up: 8%
Sand Blasting Auto Ability: Kharion explodes after death, inflcting 300 damage to enemies within 5m radius, additionally infecting them with a plague that deals 20 damage per second for 10s Hit Points Up: 45% Armor Up: +45% Attack Up: 12%
Soul Hook Player Activated Ability: Kharion grabs an enemy within 3m and inflicts 120% damage on it, stunning for 3s Energy cost: 100 |
Hero | Blue | ||
Raxos |
Once a greatly revered spiritual leader, Raxos' obsession with health and healing led him to make a pact with dark powers to extend his followers' lives… forever. Now they are under his control, and he fights for the Undead Empire.
Shield of the Faithful Auto Ability: When 8 nearby allies perish, Roxos and surrounding allies gain 33% damage reduction for 6s. Cooldown time is +8s. Hit Points Up: 14% Armor Up: +14% Attack Up: 16%
Skeletal Shield Auto Ability: Roxos and allies within 8m gain a shield that can absorb Hit Points Up: 21% Armor Up: +21% Attack Up: 24%
Skull Curse Player Activated Ability: Raxos summons a Skull Curse that lasts for 10s, transforming corpses within the area of effect into Skeletroopers or Bone Bows. Energy cost: 100 |
Hero | Blue | ||
Necrovia |
It is said that in life, Necrovia was a virtuous Paladin, a champion of light corrupted by years of fighting evil. As a demon, she has risen to the top of the infernal hierarchy. Her willpower, strength, and devastating dive attacks make her feared by mortal and demon alike.
Whirlwind Auto Ability: Necrovia deals damage equal to 80% of Attack to as many as five units within as a 3.5m radius, restoring 3% of Max Hit Points for each damaged enemy. Cooldown time is +15s. Hit Points Up: 29% Armor Up: +29% Attack Up: 8%
Rebirth Auto Ability: Necrovia returns to life after death with 20% of Hit Points, regaining 1% Hit Points per second for 20s. Hit Points Up: 42% Armor Up: +42% Attack Up: 12%
Imperial Arrival Player Activated Ability: Necrovia dives towards the targeted area, inflicting damage equal to 160% of Attack and stunning enemies in a 3m radius for 2s. Energy Cost: 100 |
Hero | Purple | ||
Zymok |
The being known as Zymok has become so warped by the pursuit of magical power that none can remember its true face. Who can say whether it was all worth it?
Immolation Auto Ability: Zymok detonates a corpse, inflicting damage equal to 120 % of Attack to enemies within a 3m radius. Cooldown time is 8s. Hit Points Up: 14% Armor Up: +14% Attack Up: 16%
Lost Auto Ability: Zymok decrease the hit chance of enemies within a 4m radius by 35%, lasting for 8s Hit Points Up: 21% Armor Up: +21% Attack Up: 24%
Hellfire Player Activated Ability: Zymok summons a rain a scorching flame, inflicting 80% damage to enemies within 5m and stunning them for 20s. The ground continues to burn for 5s, dealing a total of 80 damage to units caught inside. Energy: 100 |
Hero | Blue |