Total Cards: 20
Level I Cards: 3 Level II Cards: 8 Level III Cards: 5 Hero Cards: 4
White Cards: 7 Blue Cards: 6 Purple Cards: 6 Orange Cards: 1
Name | Pic | Description | Category | Grade | |
Clubber | The core infantry of the Beastborn Alliance, these warriors love crushing enemies with their hammers. | Level I | White | ||
Toadling | Don't be fooled by their cuteness – these ranged attackers are especially good at taking down flying units (prioritized too). | Level I | White | ||
Beastborn Tower | Towers are capable of defending the base from long range. | Level I | White | ||
Shaman | The field medic of the Beastborn, capable of healing allies and releasing orbs to attack enemies. | Level II | White | ||
Chopper | These skilled hunters can throw axes at any enemy… and they never miss. | Level II | White | ||
Catapult | It might not be pretty, but this siege engine can demolish enemy buildings just | Level II | White | ||
Dragoon | These specialized axethrowers are known for powerful critical attacks. | Level II | Blue | ||
Minotaur | These durable fighters could probably endure a lot of damage even without their gigantic shields. | Level II | Purple | ||
Wolfclaw | With fearsome fangs, jagged claws, and a terrifying howl, these shock troops are dangerous whether the moon is full or not. | Level II | Purple | ||
Pyromancer | Try to keep these powerful elementalists away from flammable buildings and people… except for enemies. Feel free to let loose on those guys. | Level II | Purple | ||
Scalawag | The quintessential ranged damage-dealer. Throws a boomerang that deals damage to all enemies in a straight line. Sometimes the boomerang comes back, inflicting damage in both directions! | Level II | Orange | ||
Mystic | Crystal ball in hand, these skilled magic-users summon orbs that attack enemies and benefit allies. | Level III | White | ||
Cyclops | Strong, angry, and gigantic-a deadly combination! | Level III | Blue | ||
Cavalier | Mounted cavalry that can stun enemies after building up speed. | Level III | Blue | ||
Obliterator | Born in the heart of erupting volcanoes, the Beastborn have barely managed to tame these creatures. Point them towards the enemy just to be safe. | Level III | Purple | ||
Devourer | Essentially a giant walking mouth. Can swallow and digest a single enemy, dealing damage over time. | Level III | Purple | ||
Grimthar |
A ranged magic attacker that can summon storms to destroy the enemies of the Beastborn. Razkum's twin brother.
Auto Ability. Grimthar increases the Movement Speed and Attack Speed of allies within 6m and himself by 30% and 20% respectively, lasting for 8s. Cooldown time is 16s. Hit Points Up: +25% Armor Up: +25% Attack Up: +10%
Tectonic Wrath Auto Ability. Grimthar strikes with earth-shaking impact once for 3 attacks, dealing Damage equal to 120% of Attack to enemies within 3m. Hit Points Up: 30% Armor Up: +30% Attack Up: 15%
Player Activated Ability. Grimthar summons a raging thunderstorm, dealing Damage equal to 42% of Attack per esc to enemies within 5m for 8s. Energy Cost: 100 |
Hero | Blue | ||
Rakzum |
A Beastborn melee specialist renowned for his dual-blade fighting style. Grimthar's twin brother.
Auto ability: just before death, Rakzum becomes immune to all Damage for 3s. Hit Points Up: +20% Armor Up: +20% Attack Up: +12%
Auto Ability: Rakzum deals an additional 450 True Damage to targets with Hit Points less than 35% Hit Points, including Heroes. This skill can only be triggered once per target. Hit Points Up: +30% Armor Up: +30% Attack Up: +18%
Player Activated Ability. Rakzum deals Damage equal to 50% of Attack to enemies within 4.5m, reducing 50% of incoming. Damage ad granting Control immunity for 5s. Energy cost: 100 |
Hero | Blue | ||
Brix and Brax |
A sturdy two-headed tank, these Totem-wielding warriors can stop an army in its tracks.
Auto Ability. Reduces the Damage Brix and Brax take by 6. While Stunning Totem is active, this increases Attack Speed by +60% but decreases Attack by -20%. Hit Points Up: +26% Armor Up: +26% Attack Up: +8%
Withering Glare Auto Ability. Either Brix or Brax stares at an enemy, reducing enemy Attack or Damage dealt by 30 for 6s. Hit Points Up: +39% Armor Up: +39% Attack Up: +12%
Player Activated Ability. Brix and Brax deal 160% of Attack Damage to enemies within 5m, reducing their Movement Speed and Attack Speed by 40% for 8s. While the Totem is active (10s), the player can taunt surrounding enemies, repelling them and dealing 100 Damage. Energy Cost: 100 |
Hero | Blue | ||
Athanika |
A master of the dark arts capable of dealing damage from afar, manipulating enemies to self-destruct, and healing nearby allies.
Auto Ability: Athanika enrages enemies within 6m, granting them Attack Speed +10% but dealing them additional 30% of Damage for 10s, along with 24s Cooldown time. Using Rebounding Curse can refresh this skill. Energy Cost: 100 Cooldown: 24s.
Auto Ability: Athanika scatters an invigorating herbal blend, restoring 107 Hit Points to allies within 6m and herself every 18s. Hit Points Up: +30% Armor Up: +30% Attack Up: 18%
Player Activated Ability: Athanika deals Damage equal to 60% of Attack to enemies within 8m and curses them. Cursed targets take Damage equal to 30% of Attack when they launch attacks and self-destruct on death. Lasting for 15s. Energy Cost: 100 |
Hero | Purple |